What The F

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Re: What The F

Post by TWC_Flug » Sun Sep 17, 2017 12:40 am

TWC_BlindAsABat wrote:Whilst I note that the airspawns are restricted to certain bomber aircraft types, can any type of aeroplane can land and R&R at the "home away from home" airfields? If so then not only could we have German bombers based within a few minutes flying time of key British installations, so close as to make active defence impossible without standing combat air patrols, but there would also be nothing to stop the blue team staging fighters out of them. Four, or even a pair of, 109s staging out of the concrete runways at Shoreham would probably make Ford unusable (flight time from Shoreham is less than five minutes) but could also provide serious escort for the AI bomber streams that fly Westwards along the coast to attack Portsmouth and surrounds. Bembridge would also become even more of a dodgy proposition if human flown German fighters were using their new Western airstrip.


Aha, I like the way you think. Someone should talk with some Blue pilots and have them try this strategy out & see how it goes . . .

The forward bases can be used buy fighter pilots OR bomber pilots to land & R&R.

However, I don't know that it is going to change much from a practical perspective unless a lot more pilots start flying it. If that happens, we can make adjustments as needed at that point. But Blue pilots could already do all the things you mention in the previous server--they just need to fly across the channel and do it. But pretty much none of them did. The only advantage they will have now, is after an hour or so of flying they could possibly land, R&R, take off again, and continue their mission for another hour.

So if some 109 is flying around Bembridge, Ford, Gosport, etc for over an hour & engaging with us etc, do you suppose that pilot is going to survive for one hour, let alone two?

And to R&R, they have to be in their aircraft still. So if they parachute out or crash in any way that is the end of then. Then they'll be flying across channel again to start all over again, just as they were before.

In short, I only pray we can figure out how to generate enough interest to start having some of these problems!

Another major Mission Server update

Post by TWC_Flug » Sat Sep 16, 2017 4:55 pm

FYI I just posted details about another major Mission Server update here.

Brief version:

For Missions 1 & 2 (Gosport):

- Trains, many trains, for both Red & Blue. All bombable & shootable

- Every existing fuel dump, large factory building, and train station is bombable and will gain you victory points. Look for industrial areas in Le Harve, Caen, Southampton, London, Rouen, etc etc etc. and then look for those types of buildings and then bomb them.

Unlike the other bomber targets, these do NOT show up as black dots on the landscape. You just have to seek them out & bomb. If it is a fuel tank, large factory building, or train station your bombing will be rewarded with ground victory points.

For all 3 missions:

- Red bomber pilots have more aircraft options once they have a few victories/promotions

- Enemy fighter patrols in all "backcountry" areas where ground targets exist (if on a bombing mission, check your radar & avoid!) (Answering a questions above--thanks!)

- Many bug fixes (thanks for the reports!)

Re: What The F

Post by TWC_Flug » Sat Sep 16, 2017 4:48 pm

TWC_Sp00k wrote:Have we always had a death time restriction in there? I cant remember.


Yes, though we've always had "<override" also.

I'm thinking maybe we should switch it to like 30 seconds, but no override allowed.

Re: What The F

Post by TWC_Sp00k » Thu Sep 14, 2017 7:16 pm

Have we always had a death time restriction in there? I cant remember.

Re: What The F

Post by TWC_BlindAsABat » Thu Sep 14, 2017 6:44 am

I can see what you are trying to do, Mr. Flug, and acknowledge that the map has changed since I first posted my question. It seems certain that having airspawns close to the target areas will make life more interesting for bomber pilots (Hoss took out two dams inside 30 minutes last evening) and having somewhere "safe" to put down will, likely, extend their careers. If the "home away from home" aerodromes start to get used for R&R and thus become forward bases there maybe some unforeseen consequences, which could radically alter the balance of the game.

Whilst I note that the airspawns are restricted to certain bomber aircraft types, can any type of aeroplane can land and R&R at the "home away from home" airfields? If so then not only could we have German bombers based within a few minutes flying time of key British installations, so close as to make active defence impossible without standing combat air patrols, but there would also be nothing to stop the blue team staging fighters out of them. Four, or even a pair of, 109s staging out of the concrete runways at Shoreham would probably make Ford unusable (flight time from Shoreham is less than five minutes) but could also provide serious escort for the AI bomber streams that fly Westwards along the coast to attack Portsmouth and surrounds. Bembridge would also become even more of a dodgy proposition if human flown German fighters were using their new Western airstrip. These new "challenges" maybe a good or a bad thing, but the point is they will, if they succeed in their aim of making the life of Blue team aggressors more attractive, change the game in ways that may not be wholly beneficial.

Time will tell how many Blue team pilots use these new facilities and what advantage they take of the opportunities offered. It may be that few do and things will work out OK (though I note that last evening the Red team bomber pilots were rushing to take full advantage). I do wonder, however, if the desired outcomes could not have been achieved by simply creating targets to the East of the combat zone, i.e. in Kent and the Pas de Calais, and opening aerodromes there. The concentration on the West where the English Channel is at its widest is, I think, a uniquely TWC thing and Hellfire Corner got its name for a reason.

Re: What The F

Post by TWC_Birdtail » Wed Sep 13, 2017 12:23 pm

I also like what you have done Flug.....keep up the good work...it's appreciated.
Question....I have been on a couple of bomber missions to France and both time did not encounter any AI fighters....are they there or does certain bomber movement trigger them to scrabble?
Bird

Re: What The F

Post by TWC_Flug » Wed Sep 13, 2017 12:09 pm

BTW, BlindAsABat, I appreciate you raising this issue as I have been working all this out over the past several days and just rolled it all out on the live server late last night, and I haven't had a chance to explain or talk with anyone about it yet (not even Fatal--he' been rather busy with Hurricane Irma and all). So I definitely expected that there would be a lot of WTF?!!? type questions--no worries . . .

Re: What The F

Post by TWC_Flug » Wed Sep 13, 2017 12:04 pm

Also I forgot to mention one other interesting choice in the new missions, which is that Allied bomber pilots can earn the opportunity to fly the HE 111. Another "strange" choice that makes sense within the confines of what CloD can do right now.

More details here: http://forums.twcclan.com/viewtopic.php?f=2&t=4008&p=21833#p21833

Re: What The F

Post by TWC_Hoss » Wed Sep 13, 2017 5:52 am

Each to there own but I think its brilliant Flug keep it up

Re: What The F

Post by TWC_Flug » Wed Sep 13, 2017 3:20 am

BTW the other new addition to Missions 1 & 2 (the missions that use the western side of the map centered on Bembridge, Gosport, Le Havre, etc) is many, many new bomber targets in both France and England. Each mission has two dams and a major fuel dump that are mission objectives and if the bombers take them out it will turn the map.

But in addition there are literally dozens of other factories, fuel dumps, etc scattered around both French and English territory. As you fly around you will see the little 'black dots' on the ground--each of these is a target for bombing and each will give the bomber pilot quite a lot of ground target points if successfully bombed.

Earlier this afternoon, testing out the mission, here is the Bomber Mission I flew:

- Air spawn at westernmost spawn point, about 10 minute flight to the Theville area
- Nearing the coast I saw numerous available targets. I bombed 3 of them successfully with my 4 bombs.
- Dodging flak, went feet wet towards Crepon.
- Saw many more potential targets on this leg of the flight. Chose one near Crepon to drop my final bomb.
- Land Crepon. R&R. (You can't spawn initially at Crepon or Dieppe but you can R&R.)
- Taking off from Crepon, spot many potential targets along the horizon in all directions--more than enough for several flights
- I bomb the dam at Ouisterham, damaging but not destroying it.
- Dodging the flak out of town I spot two more targets and successfully bomb both.
- Out of bombs, I return to Crepon for another R&R.
- I return to finish off the dam at Ouisterham, since that is an important mission objective. I manage to finish off the dam and hit one other target.
- However, flak at the last target damages my aircraft seriously. I head for Crepon.
- Flying at treetop level and just above stall speed, with one engine, I am desperate to make Crepon or at least friendly territory nearby.
- My plane grinds to a halt no more than 1/2 mile short of the front, and I am captured while trying to escape.

During the flight I racked up dozens of ground kill points and those were rewarded by some nice promotions--in game, check via chat command <career.

(Besides adding objectives & numerous bomber targets to the map, I've been redesigning the rank & promotion system to work better for bomber pilots. In the past year we only had one or two bomber pilots get even ONE promotion. Now bomber rank & promotions are based more on accomplishing what bombers are good at. And we have to face the fact that bomber pilot lifespans on the mission server (and all other CloD servers I have been on) are notoriously short. So your average bomber pilot is likely to have a short but meteoric career But with the new rank & promotion system, bomber pilots have at least some potential to reach a decent rank before the inevitable death. So, hopefully we will see some of the best bomber pilots achieve ranks equal to those of the best fighter pilots. I think if we had some really excellent bomber pilots they could even *exceed* what fighter pilots are doing currently. We'll see--it all boils down to achieving as many ground victories as possible per mission, and also staying alive for enough missions to accumulate your promotions.)

The point of all of this is to take the Mission Server, which already has some amazing action for fighter pilots vs AI squads, and add another dimension with the bomber activity. It's going to take things to the next level when you're dealing with all the existing AI activity and realize that "the Blues have 20 minutes to take out the Southampton Dam and they'll turn the map". So then you have to figure out how to defend Southampton in addition to all the rest . . .

Also, that one single career, short though it was, was more successful with more ground targets destroyed and higher ace level and rank achieved, than ANY bomber pilot career on the server in the last year.

So I think these additions make these missions into something that bomber pilots can fly, enjoy, and be successful at.

I'll be looking for the first Bomber Pilot Wing Commander, Air Commodore, or Marshal of the RAF! I think those ranks ARE achievable now by a canny and skilled bomber pilot . . .

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